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More Hamster Art!

The art for Hamster: Attack! is nearly complete. We'd like to share with you some characters and places that will be very important to our hairy little hero.

Writing an Engine

When I started to work on my first indie game under the Recharge Games banner, I wanted to start with an existing library. I’d just spent almost six years working on the Playground SDK for PlayFirst, and was sick to death of writing game engines.

After doing a survey of what was available for Android in May of 2010, though, I came to the conclusion that none of the contenders would do everything that I wanted. And so I started working on my own engine. It couldn’t take that long, right?

The Final Stretch

We're approaching the final stretch on our first original game -- close enough that I want to finally announce its official name:

Hamster: Attack!

We had a great response to it at GDC. Angel and I showed a pre-alpha version of the game with animations, demo levels and game art.

Concept Art Sneak Peek!

After a long search for an artist or art team for our first game, we finally settled on a team based on a recommendation from an old friend. They produced some amazing concept art that really sold me. See below for the first public showing of some of the concept art for our upcoming game.

Mobile Game Development

Hi, I'm Tim Mensch, a long time game industry veteran, and I started Recharge Games in May, 2010 to develop mobile games. I'm assembling a virtual team of other experienced game developers, including artists, programmers, so if you're interested in participating, please